Road.
A downloadable game for Windows and macOS
背景
这个项目借鉴了关于纪律、功利和倦怠社会中的社会身份,来自项飙和韩炳哲的理论观察,以及我自己在中国的成长经历,来探索所教育的成功和竞争的教条对理解社会关系的影响。同时,作品期望通过极简的游戏来抽象化表达各种媒介,并尝试使玩家在复玩空间中通过反馈感受理论传达。
Context
This project draws from theoretical observations concerning social identity in disciplinary, meritocratic & burnout societies (Biao Xiang, Byung-Chui Han), alongside my own experiences of growing up in China to explore the impact of taught doctrines of success and competition on understanding social relationships. At the same time, the work expects to symbolically convey various media through minimalist games, so that the audience can judge the context in the replay interval.
介绍
四个方向键为主要互动方式。过程可能会有点无聊,但是我相信对理论的模拟只有在这种无聊的反馈中才能更加深刻。
Introduction
The primary way of interaction is through the four directional keys.
The process may be a bit tedious, but I believe that simulation of theory can only be more profound with such mundane feedback.
Status | Prototype |
Platforms | Windows, macOS |
Author | WesJiaxiZhou |
Tags | demo, Minimalist, Narrative |
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